Robotic Learning in your Backyard: A Neural Simulator from Open Source Components

Abstract:

The emergence of 3D Gaussian Splatting for fast and high-quality novel view synthesize has opened up the possibility to construct photo-realistic simulations from video for robotic reinforcement learning. While the approach has been demonstrated in several research papers, the software tools used to build such a simulator remain unavailable or proprietary. We present SplatGym, an open source neural simulator for training data-driven robotic control policies. The simulator creates a photorealistic virtual environment from a single video. It supports ego camera view generation, collision detection, and virtual object in-painting. We demonstrate training several visual navigation policies via reinforcement learning. SplatGym represents a notable first step towards an open-source general-purpose neural environment for robotic learning. It broadens the range of applications that can effectively utilise reinforcement learning by providing convenient and unrestricted tooling, and by eliminating the need for the manual development of conventional 3D environments.

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BibTeX:

 @inproceedings{zhou2024robotic,
  title = {Robotic Learning in your Backyard: A Neural Simulator from Open Source Components},
  author = {Zhou, Liyou and Sinavski, Oleg and Polydoros, Athanasios},
  booktitle = {2024 Eighth IEEE International Conference on Robotic Computing (IRC)},
  pages = {131--138},
  year = {2024},
  organization = {IEEE},
  public = {yes},
  pdflink1 = {https://repository.lincoln.ac.uk/ndownloader/files/50111259}
}